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We have a progressive class system where you start life as a citizen
and then choose your guild once you've reached level 5. You will then
follow this path until you are a higher level and then you can choose
either an advanced class, or to continue on the same path. The following classes are
available for citizens:
Warrior, Cleric,
Mage, Thief, Druid Advance classes include: Barbarian,
Paladin, Dark Knight, Assassin, Rogue, Priest, Necromancer, Warmonger,
Enchanter, Sorcerer, Elementalist, Beastmaster
Warriors
Warriors live for combat and the thrill of battle. They are the best
fighters of all the classes, but lack the subtle skills of thieves and
the
magical talents of mages and clerics. Warriors are best for those who
don't
mind taking the direct approach, even when another method might be
called for.
Warriors begin with skill in the sword, and gain a second attack in
combat.
Other weapon skills may be purchased cheaply.
Thieves
Thieves are a marginal class. They do few things better than
any other
class, but have the widest range of skills available. They are a jack
of all trades, but specialists at thievery and covert actions, being
capable of entering areas undetected where more powerful adventurers
would fear to tread. They are better fighters than clerics, but
lack the wide weapon selection of warriors.
All rogues begin with the dagger combat skill, and are learned in steal
as
well.
Druids
Druids are the healers of the forest. Like clerics they do not use
edged
weapons such as daggers and swords but may sometimes use a slightly
curved
mini scythe type tool for cutting herbs. Maces and especially staves
(staffs) are a druids preferred weapon in combat.
Their talents are also similar to clerics, but with a tendency towards
nature. They can cast an extremely wide variety of spells and make
potions
using their skills in herbalism and foraging.
Clerics
Clerics are the most defensively orientated of all the classes. Most
of
their spells focus on healing or defending the faithful, with their few
combat spells being far less powerful than those of mages. However,
clerics
are the best class by far at healing magics, and they possess an
impressive array of protective magics, as well as fair combat prowess.
All clerics begin with skill in the mace. Other weapon or shield skills
must be purchased, many at a very dear cost.
Mages
Mages specialise in the casting of spells, offensive ones in
particular.
Mages have the highest-powered magic of any class, and are also very
skilled
at the use of magical items, though their combat skills are the weakest
of
any class.
All mages begin with skill in the dagger. Any other weapon skills must
be
purchased, at a very high rate.
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