We have a progressive class system where you start life as a citizen and then choose your guild once you've reached level 5. You will then follow this path until you are a higher level and then you can choose either an advanced class, or to continue on the same path.

 

The following classes are available for citizens:

Warrior, Cleric, Mage, Thief, Druid

 

Advance classes include:

Barbarian, Paladin, Dark Knight, Assassin, Rogue, Priest, Necromancer, Warmonger, Enchanter, Sorcerer, Elementalist, Beastmaster


Warriors
Warriors live for combat and the thrill of battle. They are the best fighters of all the classes, but lack the subtle skills of thieves and the magical talents of mages and clerics. Warriors are best for those who don't mind taking the direct approach, even when another method might be called for. Warriors begin with skill in the sword, and gain a second attack in combat. Other weapon skills may be purchased cheaply.

Thieves
Thieves are a marginal class. They do few things better than any other class, but have the widest range of skills available. They are a jack of all trades, but specialists at thievery and covert actions, being capable of entering areas undetected where more powerful adventurers would fear to tread. They are better fighters than clerics, but lack the wide weapon selection of warriors. All rogues begin with the dagger combat skill, and are learned in steal as well.

Druids
Druids are the healers of the forest. Like clerics they do not use edged weapons such as daggers and swords but may sometimes use a slightly curved mini scythe type tool for cutting herbs. Maces and especially staves (staffs) are a druids preferred weapon in combat. Their talents are also similar to clerics, but with a tendency towards nature. They can cast an extremely wide variety of spells and make potions using their skills in herbalism and foraging.

Clerics
Clerics are the most defensively orientated of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they possess an impressive array of protective magics, as well as fair combat prowess. All clerics begin with skill in the mace. Other weapon or shield skills must be purchased, many at a very dear cost.

Mages
Mages specialise in the casting of spells, offensive ones in particular. Mages have the highest-powered magic of any class, and are also very skilled at the use of magical items, though their combat skills are the weakest of any class. All mages begin with skill in the dagger. Any other weapon skills must be purchased, at a very high rate.
 

 

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