Creating a Character
Choose a name The setting is medieval, fantasy so
it needs to be a name that will fit in with this setting. When you create, there is the option to use a name
generator if you are lost for ideas.
Choose a password This should be a word 3-11
characters long that you will use to log in with your character again. Dont share your password with anyone as you
will be held responsible for any of their actions.
Select ansi colour This is the option to mud in
colour.
Select a race Races available are dwarf, elf,
faerie, gnome, half-elf, halfling, and human.
For help on a race type help <racename> during creation.
Select a gender
Automap option enabled This is a line of sight
mapper that shows you the surrounding terrain and can be very useful for getting your bearings.
Character attributes selection These are
attributes which can be trained after creation, so choose high attributes in the area that your preferred class will need,
eg. spellcasters need memory, reasoning, self-displine, presence, intuition and empathy,
fighters need strength, constitution, quickness and agility.
Alignment Your alignment will determine how you
roleplay your character. Alliance is your leaning towards good and evil, tendency is your leaning towards law and
chaos.
Customisation This takes time but allows for a greater range of
skills and abilities. It is recommended for new players to choose the default set of skills. If you
choose to customize, try not to get over 40 creation points, as this will take longer for you
to gain levels. Skills can be gained after creation so you dont need to try and get everything on
the list during creation.
Please click on the topic that is most relevant for you:
Introduction to Muds
How to Connect
Creating a Character
Getting Started
Advancing a Character
Helpful Hints
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