There are 20 races to choose from on Myridian Fields.
Each race has its own strengths and weaknesses. The races available to choose from when creating are: human, elf,
half-elf,
faerie, halfling, dwarf, gnome, alaghi, draconian, orc, half-orc,
minotaur, troll, voadkyn, mrem, drow, avian, gnoll, kobold and lizardman.
Below are details of some of our races. Type help <race> when you have
logged in for more information about other races. Humans
Humans are more social and tolerant than most other races and because of these abilities and tendencies, humans have become
significant
powers within the world and often rule empires that other races (because
of their racial tendencies) would find difficult to manage. Although humans have no special talents like the other races, they are
more versatile, being skilled in all activities. Humans are slightly agile
and strong and are a jack of all trades.
Elves
Elves tend to be somewhat shorter and slimmer than humans.
Their features are finely chiselled and delicate, and they speak in melodic
tones. Although they appear fragile and weak, as a race they are quick and
intelligent, making them excellent mages and rogues. Elves
concern themselves with natural beauty, dancing and frolicking, playing
and
singing, unless necessity dictates otherwise. They are not fond of water
or
mines, but they enjoy growing things and gazing at the open sky. Their
humour is clever, as are their
songs and poetry. Elves are brave but never foolhardy.
Half-Elves
Half elves are the most common mixed race beings. They are usually much like their elven parent in appearance. They are handsome folk, with
the good features of each of their races. They mingle freely with either
race,
being only slightly taller than the average elf and weighing about 150
lbs.
In general, a half elf has the curiosity, inventiveness and ambition of
his human ancestors and the refined senses, love of nature, and artistic tastes of
his
elven ancestors. Half-elves are suited to becoming mages, clerics and
rogues.
Faeries
Faeries are a shy and reclusive people found predominantly in sylvan
settings, living in harmony with nature. They stand no taller than two
and
a half feet in height, and have thin, semi-transparent wings which seem
to flutter constantly. Their features are reminiscent of elves, cast in
miniature, with slender faces and finely tapered ears. Faeries possess exceptional intelligence. Their keen memory and
reasoning
abilities are unparalleled, and as such, faeries excel in the arcane
arts. Their
close
bond with nature also makes them uniquely talented as druids, as well.
Though incapable of malice, faeries are merry pranksters, and some have
been known to delve into the roguish disciplines.
Halflings
Halflings are short, generally plump people, very much like small humans. Their faces are round and broad and often quite florid. Their
hair is typically curly and the tops of their feet are covered with
coarse hair. Halflings are sturdy and industrious, generally quiet and peaceful. Strength is not a halfling's pride, nor are their abilities with the
arcane arts. Their agility and stealth, though, compensate those flaws by far
making halflings well suited to the arts of the rogue.
Dwarves
Dwarves are short, stocky fellows, easily identified by their size
and shape. They average 4 to 4 1/2 feet tall. They have ruddy cheeks, dark eyes,
and dark hair. Dwarves are given to hard
work and they are strong and brave. They enjoy
beer,
ale, mead, and even stronger drink. Their chief love, however, is
precious metal, particularly gold.
Dwarves are ill-disposed toward
magic
and have little talent for it, but revel in fighting, warcraft, and
scientific arts such as engineering. They are well suited to the life of the ranger or warrior.
Gnomes
Kin to dwarves, gnomes are noticeably smaller than their distant
cousins. Gnomes, as they proudly maintain, are also less rotund than dwarves.
Their noses, however, are significantly larger. Gnomes have lively senses of humour, especially for practical jokes. Gnomes are master tinkerers. When one thinks of research and inventions,
one thinks of gnomes.
This small race of tinkerers is very intelligent and wise, making them
excellent mages, druids and clerics.
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