There are 20 races to choose from on Myridian Fields. Each race has its own strengths and weaknesses.

 

The races available to choose from when creating are:

human, elf, half-elf, faerie, halfling, dwarf, gnome, alaghi, draconian, orc, half-orc, minotaur, troll, voadkyn, mrem, drow, avian, gnoll, kobold and lizardman.

 

Below are details of some of our races. Type help <race> when you have logged in for more information about other races.

 

Humans
Humans are more social and tolerant than most other races and because of these abilities and tendencies, humans have become significant powers within the world and often rule empires that other races (because of their racial tendencies) would find difficult to manage. Although humans have no special talents like the other races, they are more versatile, being skilled in all activities. Humans are slightly agile and strong and are a jack of all trades.

Elves
Elves tend to be somewhat shorter and slimmer than humans. Their features are finely chiselled and delicate, and they speak in melodic tones. Although they appear fragile and weak, as a race they are quick and intelligent, making them excellent mages and rogues. Elves concern themselves with natural beauty, dancing and frolicking, playing and singing, unless necessity dictates otherwise. They are not fond of water or mines, but they enjoy growing things and gazing at the open sky. Their humour is clever, as are their songs and poetry. Elves are brave but never foolhardy.

Half-Elves
Half elves are the most common mixed race beings. They are usually much like their elven parent in appearance. They are handsome folk, with the good features of each of their races. They mingle freely with either race, being only slightly taller than the average elf and weighing about 150 lbs. In general, a half elf has the curiosity, inventiveness and ambition of his human ancestors and the refined senses, love of nature, and artistic tastes of his elven ancestors. Half-elves are suited to becoming mages, clerics and rogues.

Faeries
Faeries are a shy and reclusive people found predominantly in sylvan settings, living in harmony with nature. They stand no taller than two and a half feet in height, and have thin, semi-transparent wings which seem to flutter constantly. Their features are reminiscent of elves, cast in miniature, with slender faces and finely tapered ears. Faeries possess exceptional intelligence. Their keen memory and reasoning abilities are unparalleled, and as such, faeries excel in the arcane arts. Their close bond with nature also makes them uniquely talented as druids, as well. Though incapable of malice, faeries are merry pranksters, and some have been known to delve into the roguish disciplines.

Halflings
Halflings are short, generally plump people, very much like small humans. Their faces are round and broad and often quite florid. Their hair is typically curly and the tops of their feet are covered with coarse hair. Halflings are sturdy and industrious, generally quiet and peaceful. Strength is not a halfling's pride, nor are their abilities with the arcane arts. Their agility and stealth, though, compensate those flaws by far making halflings well suited to the arts of the rogue.

Dwarves
Dwarves are short, stocky fellows, easily identified by their size and shape. They average 4 to 4 1/2 feet tall. They have ruddy cheeks, dark eyes, and dark hair. Dwarves are given to hard work and they are strong and brave. They enjoy beer, ale, mead, and even stronger drink. Their chief love, however, is precious metal, particularly gold. Dwarves are ill-disposed toward magic and have little talent for it, but revel in fighting, warcraft, and scientific arts such as engineering. They are well suited to the life of the ranger or warrior.

Gnomes
Kin to dwarves, gnomes are noticeably smaller than their distant cousins. Gnomes, as they proudly maintain, are also less rotund than dwarves. Their noses, however, are significantly larger. Gnomes have lively senses of humour, especially for practical jokes. Gnomes are master tinkerers. When one thinks of research and inventions, one thinks of gnomes. This small race of tinkerers is very intelligent and wise, making them excellent mages, druids and clerics.
 

 

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